Hi Lawson, <div><br></div><div>Wouldn't that describe Google's O3D effort?<div>But they ditched the plug-in earlier this year for a pure JS to Web Browser solution, now relying on WebGL and Canvas.</div><div><br></div>
<div><a href="http://code.google.com/apis/o3d/">http://code.google.com/apis/o3d/</a> </div><div><br></div><div>- Darius<br><br><div class="gmail_quote">On Thu, Sep 2, 2010 at 1:26 PM, Lawson English <span dir="ltr"><<a href="mailto:lenglish5@cox.net">lenglish5@cox.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;"> How difficult would it be to divorce LK from the webbrowser? If some<br>
hypothetical LK plugin were given a handle to a buffer of some kind, how<br>
much work would it take to make LK a plugin without dragging all of html<br>
with it?<br>
<br>
<br>
The reason why I ask is that LK would make a great game engine GUI in<br>
many contexts.<br>
<br>
<br>
Lawson<br>
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</blockquote></div><br></div></div>