<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
</head>
<body bgcolor="#ffffff" text="#000000">
<br>
<span class="Apple-style-span" style="color: rgb(0, 0, 0);
font-family: 'Times New Roman'; font-style: normal; font-variant:
normal; font-weight: normal; letter-spacing: normal; line-height:
normal; orphans: 2; text-indent: 0px; text-transform: none;
white-space: normal; widows: 2; word-spacing: 0px;
background-color: rgb(255, 255, 255); font-size: medium;"><b>Dan
Ingalls</b><span class="Apple-converted-space"></span><a
href="mailto:lively-kernel%40hpi.uni-potsdam.de?Subject=%5Blively-kernel%5D%20New%20Release%20coming%20-%20Alpha%20testers%20welcome&In-Reply-To="
title="[lively-kernel] New Release coming - Alpha testers
welcome"><span class="Apple-converted-space"></span></a><i>,
back in Jul 11, 2011</i></span>, wrote:<br>
<span class="Apple-style-span" style="color: rgb(0, 0, 0);
font-family: 'Times New Roman'; font-style: normal; font-variant:
normal; font-weight: normal; letter-spacing: normal; line-height:
normal; orphans: 2; text-indent: 0px; text-transform: none;
white-space: normal; widows: 2; word-spacing: 0px;
background-color: rgb(255, 255, 255); font-size: medium;">
<pre>We have refactored the rendering architecture so that it can equally
easily support not only SVG and Canvas, but also standard HTML and
CSS.</pre>
</span><br>
I've had fun playing around with the <span class="Apple-style-span"
style="color: rgb(0, 0, 0); font-family: 'Times New Roman';
font-style: normal; font-variant: normal; font-weight: normal;
letter-spacing: normal; line-height: normal; orphans: 2;
text-indent: 0px; text-transform: none; white-space: normal;
widows: 2; word-spacing: 0px; background-color: rgb(255, 255,
255); font-size: medium;"></span>sneak peak at Lively 2.0. Seems
to work for me in Chrome. I've enjoyed poking trough the code base,
then went off and read the OMeta/JS paper. A big thank you to all
the folks that make it happen!<br>
<br>
What prompted my revisiting lively was that I want to play with
three.js, but I have no interest in messing with HTML/CSS ... I
*think* I can get the .external HTML shape rendering to put a canvas
tag on the page, and then I *think* I can figure out how to get
webgl drawing 3d in the 'viewport'. *Then* I can connect sample
webgl/three.js programs hooked up to some simple GUI written in
Lively (My very first experiment will be -- what do these camera
controls do?). Thats my rough plan.<br>
<br>
So my question is: How committed to the HTML/CSS rendering is the
project? Can't have canvas open with both a 2d context and a 3d
context (though if you've messed with the Secondlife client as much
as I have it is an obvious usecase.)<br>
<br>
Of the three options for rendering, which has the best performance
currently: svg, canvas, html/css?<br>
<br>
Jay<br>
</body>
</html>