[General] evaluateAllButInitializer, evaluateInitializer

Philip Weaver philmaker at gmail.com
Mon Apr 13 16:00:19 CEST 2009


Sounds good. Was preparing - yet realized now that many of my worlds are
pointing another Main.js.
Good show on the
countdown<http://livelykernel.sunlabs.com/repository/lively-wiki/robertsCountdown.xhtml>,
Robert!  Your countdown world is cool and inspiring.
Phil

On Fri, Apr 10, 2009 at 12:24 PM, Robert Krahn <
robert.krahn at student.hpi.uni-potsdam.de> wrote:

> Hi, Phil.
> There was an update of the sources in the wiki. However, the wiki worlds
> and the recent changes are not compatible. I wanted to add some code which
> would ensure that the existing worlds would stay compatible and would be
> converted but I hadn't time to get this done. I will not be able to do this
> before next Tuesday.
>
> The new changes scheme is simpler than the old one: There is an initializer
> (simply some JavaScript code) which is run after the world is loaded (it is
> the same as the postscript but exist in any local code definition). The
> preamble does not exist anymore but all definitions in the local ChangeSet
> are loaded before the world is recreated.
>
> Robert
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://livelykernel.sunlabs.com/pipermail/general/attachments/20090413/91871b51/attachment.html 




More information about the lively-kernel mailing list