[General] evaluateAllButInitializer, evaluateInitializer

Philip Weaver philmaker at gmail.com
Mon Apr 13 16:00:19 CEST 2009

Sounds good. Was preparing - yet realized now that many of my worlds are
pointing another Main.js.
Good show on the
Robert!  Your countdown world is cool and inspiring.

On Fri, Apr 10, 2009 at 12:24 PM, Robert Krahn <
robert.krahn at student.hpi.uni-potsdam.de> wrote:

> Hi, Phil.
> There was an update of the sources in the wiki. However, the wiki worlds
> and the recent changes are not compatible. I wanted to add some code which
> would ensure that the existing worlds would stay compatible and would be
> converted but I hadn't time to get this done. I will not be able to do this
> before next Tuesday.
> The new changes scheme is simpler than the old one: There is an initializer
> (simply some JavaScript code) which is run after the world is loaded (it is
> the same as the postscript but exist in any local code definition). The
> preamble does not exist anymore but all definitions in the local ChangeSet
> are loaded before the world is recreated.
> Robert
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