[lively-kernel] Loading JS files into world
Marco Monteiro
marco at neniu.org
Wed Jan 14 01:21:07 CET 2015
Hi, Robert!
I'm on the latest version of Chrome, on Arch Linux.
I have just tested it again. In the world, right-click shows the world menu.
In a CodeEditor, it shows a context menu. In all other morphs I tried, it
behaves as Ctrl+left-click, showing the halo.
I've tried Lively before, always on Linux, and from what I remember I could
always use rigth-click to show the halo, just like Ctrl+left-click
Thanks,
Marco
On Wed, Jan 14, 2015 at 12:06 AM, Robert Krahn <robert.krahn at gmail.com>
wrote:
> Hi, Marco --
>
> Right clicking for getting a menu should work and it sounds you experience
> a bug. I'll investigate. What browser are you using?
>
> Thanks,
> Robert
>
> On Tue, Jan 13, 2015 at 1:45 PM, Marco Monteiro <marco at neniu.org> wrote:
>
>> Hi, Marko!
>>
>> Thanks for your help. The second method you described of adding it to my
>> user config worked.
>>
>> As for the first method (which, as you point out, is what I actually want
>> to use so that the
>> worlds I create are usable by other users), I have a problem.
>>
>> When I right click in the module list I just get the morphic halo (the
>> same thing I get when I Ctrl+Left-Click).
>> If I select the menu from the halo, I cannot see an option to either "add
>> to world requirements" or "add new file".
>> How can I configure Lively to show the context menu when right clicking?
>> Or what other key combination can
>> I use to see the context menu?
>>
>> By going over the Lively-101 again, I can see there that Right click
>> should be
>> "ignored (some morphs provide a menu on right click)"
>> but it's not ignored in my system. Is that makes any difference, I'm on
>> Linux.
>>
>> By the way, I'm using lively for doing presentation slides that require
>> showing JavaScript code.
>> I've already created one about web messaging. I'm trying to clean it up
>> so that I can share it on lively-web.org.
>>
>> The great thing about lively for this use case is that I can create a
>> slide that embeds some code
>> that I can run while doing the presentation; and then I can show the
>> code. It's great.
>>
>> I'm using the PresentationController part. I saw the Lively2Lively world
>> from Robert's presentation
>> (http://lively-web.org/users/robertkrahn/2013-08-17_Lively2Lively.html)
>> and knew that I want to use that.
>>
>> I'm very new to Lively, but not to Morphic. I've spent some time in 2004
>> playing with Squeak and reading up on
>> Smalltalk. I still have Squeak installed, and boot it up from time to
>> time.
>>
>> I even played with the original Morphic, in Self, just to see it in the
>> environment where it was invented.
>> It's very cool.
>>
>> Funny that Morphic ends up in a language with a heavy inspiration from
>> Self (the prototypes, at least)
>> even though everyone wants classes instead; even Morphic implementation,
>> it seems,
>> with it's Object.subclass, etc. :D
>>
>> Thanks again.
>>
>> On Tue, Jan 13, 2015 at 5:51 PM, Marko Röder <m.roeder at photon-software.de
>> > wrote:
>>
>>> Hi Marco -
>>>
>>> I don’t think modify the bootstrap.js is what is necessary here. This is
>>> only for real core functionality that you would want in any page (also
>>> mine, etc.).
>>> Modules are the way to go and as I can see, you already figured out
>>> quite a bit. Very good!
>>>
>>> To create your own module, open the world menu and go to Tools -> System
>>> Code Browser. In the SCB, click on the … next to the two arrows (<, >) and
>>> go to your directory. Right click on your directory listing, select “add
>>> new file” and choose a name for your module. This will give you a JS
>>> (module) file that looks similar to the snippet of your original email. And
>>> yes, you can load an external library with exactly this additional
>>> requiresLibs() call. Additionally, you can add all the JS methods you
>>> want to have in all your worlds inside the toRun(function() { … }) body.
>>> If you still want to attach it to the (current) world, wrap it with lively.whenLoaded(function(world)
>>> { … }) and attach it to world.
>>> But you can also create your own classes in that module, add those
>>> methods there and reference your class from the calling side.
>>>
>>> To make your module a requirement in your worlds, there are two ways.
>>> 1) In every world you want the code to run, open the SCB (described
>>> above), find the module, right click the module in the listing and select
>>> “add to world requirements”. Don’t forget to save the page. The code will
>>> be loaded immediately and the next time you load this world.
>>> 2) Add it to your user config (so that every world you load, no matter
>>> its dependencies) will have it. Open the SCB, go to your user directory and
>>> edit the config.js. Either put it in as a requirement in
>>> requires('user.yourUsername.YourModule') or inside the toRun function
>>> do module('user.yourUsername.YourModule').load(true); (true =
>>> synchronous loading).
>>> The drawback here is that only you will run your user config and if
>>> someone else tries to load your worlds, those dependencies will be missing.
>>> (So I encourage you to use (1) even though it means that you will have to
>>> add this dependency to all of your worlds manually.)
>>>
>>> You can find some additional information on modules, classes, etc. in:
>>>
>>> http://lively-web.org/users/mroeder/lively-concepts.html
>>> http://lively-web.org/users/robertkrahn/lively-cheat-sheet.html
>>>
>>> And, of course, let us know if you need any more help and keep us posted
>>> on what you are trying to build with Lively :-)!
>>>
>>> Best,
>>>
>>> - Marko ;-)
>>>
>>>
>>> PS: I guess you have also seen
>>> http://lively-web.org/users/robertkrahn/Lively-101.html. It does not
>>> really cover "low-level stuff” can be of good help!
>>>
>>>
>>> On Jan 13, 2015, at 2:50 AM, Marco Monteiro <marco at neniu.org> wrote:
>>>
>>> Hello!
>>>
>>> I've recently started playing with Lively and I have a couple of
>>> questions.
>>>
>>> I have some helper JS methods that I want to use in different worlds.
>>> Currently I install the methods in the world morph and use $world.<method>
>>> in my code. I would like to extract these methods into a JS library file
>>> and import it into different worlds. By reading other posts in the mailing
>>> list, I found that, for example,
>>> http://lively-web.org/users/larswassermann/relax.html, loads the
>>> http://lively-web.org/users/larswassermann/relax.js file. I want to do
>>> the same thing in my worlds. How can I do that?
>>>
>>> I've been exploring and found the Preferences window. In that, I see a
>>> bootstrap group, which seems could be something that would allow me to add
>>> files JS files to the bootstrap, but when I try to edit the bootstrapFiles
>>> property, I get '["core/lively/Migration.js","core/liv...' in the editor,
>>> instead of the entire array.
>>>
>>> Also, how can I load a generic JS library (for example
>>> https://sdk.amazonaws.com/js/aws-sdk-2.1.5.min.js) into the world and
>>> have AWS (defined as a global variable in the library) be a global variable
>>> in my world?
>>>
>>> I think I read in the mailing list an answer to this:
>>>
>>> module(<my-module>).requires().requiresLib({
>>> url: "https://sdk.amazonaws.com/js/aws-sdk-2.1.5.min.js", loadTest:
>>> function() { return !!window.AWS; }
>>> }).toRun(function() {
>>>
>>> });
>>>
>>> if I can load my own library (earlier question).
>>>
>>> Is there any documentation or other resources for this kind of (lower
>>> level) stuff? For example, how the bootstrap process works, etc.
>>>
>>> Thanks.
>>> _______________________________________________
>>> lively-kernel mailing list
>>> lively-kernel at hpi.uni-potsdam.de
>>> http://lists.hpi.uni-potsdam.de/listinfo/lively-kernel
>>>
>>>
>>>
>>
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>
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