[lively-kernel] WebGL projects [was: Re: Lively Kernel as plugin...]

Dan Ingalls danhhingalls at gmail.com
Wed Sep 15 16:33:22 CEST 2010


Arto, this is great!  Glad to see you making progress.

I haven't had a chance to look at the code (is there an easy way?), but I'm curious how you render to the faces of the cube.  Is there some way you are "pasting" part so the world image onto the cube, or are you actually using Lively's Canvas display mode to render onto each face?  I am hoping the latter, as it would mean that you have essentially all the canvas display protocol (fonts and all) working to the WebGL canvas.  Is this true?

Either way, it's great to see the beginnings ;-)

	- Dan
----------------------------------
>Here is something interesting, done with Lively Kernel and WebGL:
>
>http://www.cs.tut.fi/~salmin39/webgl/GLGE/canvasexperiments_2/expt.xhtml
>
>To try this out you will need the latest Google Chrome started with
>command line option "--enable-webgl".
>
>There is a YouTube video available too:
>http://www.youtube.com/watch?v=ggLjIJDh2MQ
>
>  BR,
>  Arto Salminen
>
>
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