[lively-kernel] Debugger now available in all worlds

Milan Zimmermann milan.zimmermann at gmail.com
Mon Feb 13 19:53:22 CET 2012


Thanks for the fix (indeed it works now) and explanation how debugging
is enabled,


On Mon, Feb 13, 2012 at 10:46 AM, Christopher Schuster
<cschuster at ucdavis.edu> wrote:
> Hi,
>> after I reloaded the page - In the context of the OE it seems sometimes
>> debugger does not come up.
> Setting breakpoints in the OE can be done by enabling "Debug Morphic Scripts"
> in the world menu. Unfortunately, this setting is lost after reloading the
> page and has to be enabled again. This also means you need to save the script
> in the OE again after reloading the page.
>> // Just Ctrl-D on the code BELOW will make Ellipse
>> // Shift-Ctrl-D will show debugger, step by step will make the morph
>> undefined at line 3
>> var bounds = new Rectangle(0,0,200,100)
>> var morph = new lively.morphic.Morph(new
> lively.morphic.Shapes.Ellipse(bounds))
>> morph.setFill(Color.yellow)
>> morph.openInWorld();
> Thank you for reporting this bug. It was caused by nested "new" expressions
> and is fixed now.
> Bye,
> Christopher
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