[lively-kernel] How does one find code in LK?
robert.krahn at gmail.com
Mon Jul 23 08:42:04 CEST 2012
The shortcut CMD+Shift+f (or Ctrl+Shift+f on windows) should help. If a
text is focused it will start the code search from its selection, otherwise
it will open a prompt where you can type in a substring of source code /
method name. This will open a list of search results that can be used for
viewing and changing methods (changes are applied only to runtime) or
opening the System code browser.
On Sun, Jul 22, 2012 at 4:18 PM, Andy Burnett <
andy.burnett at knowinnovation.com> wrote:
> Hi Fabian
> Thanks very much for the info. Now for the important question: "how
> should I have found that"? Is it simply a case if grepping the source
> code, or are there more sophisticated tools?
> Just to give another example. I saw some code snippets sending
> messages to Color. I was hoping to opens workspace and do something
> like 'Color browse' so that I could explore its hierarchy, but I
> couldn't find any tools to do that.
> On 22 Jul 2012, at 18:33, Fabian Bornhofen <fbornhofen at gmail.com> wrote:
> > Hi Andy -
> > the code you're looking for is in lively/morphic/Widgets.js. And of
> > course you're right, it's not obvious where to look for it.
> > Since I haven't been active in LK dev for a while: is anyone still
> > working on source code management without files? Because if not, Andy
> > just pointed to a spot that might be worth a Trac ticket.
> > Best
> > Fabian
> > On Sun, Jul 22, 2012 at 10:35 PM, Andy Burnett
> > <andy.burnett at knowinnovation.com> wrote:
> >> Hello list
> >> I am just starting to explore LK scripting. I opened one of the
> tutorials -
> >> adding methods to a button - and wanted to know more about the Button
> >> So, I opened an inspector on the button, and saw that it was an
> instance of
> >> lively.morphic.Button. I then opened a system browser, and tried to
> find the
> >> Button class, under lively/morphic. Unfortunately, I couldn't find
> >> - the class list when from AdditionalMorphs.js to Canvas.js.
> >> Clearly, the code is there somewhere. So, could someone explain where I
> >> should be looking, or what I am doing wrong?
> >> Thanks
> >> Andy
> >> _______________________________________________
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