[lively-kernel] LK ready for prototyping?

Lawson English lenglish5 at cox.net
Sat Mar 9 07:04:26 CET 2013

I still believe that the easiest "push button" deployment would be an 
easy-to-install package for Seaside. The Seaside all-in-one + bundled LK 
would be about as good as you could get.


On 3/6/13 12:56 PM, Daniel Ingalls wrote:
> Hi Chip -
> Let me echo your appreciation for Robert answering your earlier post 
> in depth.
> I thought i would add a few comments, for what they are worth 
> ,regarding your latest questions...
> Regarding control over "interactivity".  What we are talking about 
> here is the distinction between "design time" behavior and 
> "deployment" behavior.  Because we use the system almost exclusively 
> for exploration, we have not devoted a lot of attention to making a 
> good push-button solution to deployment.  That said, all the controls 
> are there in various places, and it would be a fruitful collaboration 
> if you wanted to seek our advice, and then offer back some 
> capabilities along the lines of such a solution.
> About IE, I'd like to point out that recent releases of IE (9 and 
> later) are perfectly capable of running LK decently, and it is only a 
> question of priority that we are not currently supporting IE.  If this 
> matters to you, or anyone else, it would probably not take more than a 
> week to get things running decently, and then a bit of periodic 
> testing that can be automated as we do with the other browsers.
> About stripping, there is a lot of supporting technology, but no 
> packaged instrument.  Here again, a week or two of playing around 
> would get you very far, since the serialization that saves worlds is 
> well-instrumented, and the global method wrapping that performs method 
> counts is capable of detecting all unused methods for a given test case.
> Our community is right now quite small, but also quite capable, and we 
> are working on plans that should more than double our activity (and in 
> the kind of direction you seek) in the next couple of months.  Stay 
> tuned for that.
>   - Dan

Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner).

"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." - Brian Kernighan

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