[lively-kernel] WebGL projects [was: Re: Lively Kernel as plugin...]
antero.taivalsaari at tut.fi
Mon Sep 6 20:16:47 CEST 2010
WebGL projects [was: Re: [lively-kernel] Lively Kernel asHi Dan,
great to hear that you have interest in WebGL as well.
I'm not directly involved in the Lively3D effort myself.
Tommi has students working on this project at the
There is no dependency on Qt. The work will be
fully open, although I don't think there has been
any discussion about the legalities yet. So far
that hasn't been necessary.
Tommi should be able to answer these questions
once he's back from France (SEAA conference trip).
I'll make sure the web links get fixed. We are not
updating the web site very frequently, so this may
take a while.
----- Original Message -----
From: Dan Ingalls
To: Antero Taivalsaari
Cc: lively-kernel at hpi.uni-potsdam.de
Sent: Saturday, September 04, 2010 10:22 PM
Subject: WebGL projects [was: Re: [lively-kernel] Lively Kernel as plugin...]
Great to hear from you, Antero -
...and remarkable timing, as we were just discussing the possibility of working with WebGL as part of an intern project this year.
Is there a chance that we could collaborate?
Is that work open and, if so, under what license?
Is it dependent on Qt?
What's the best way to follow the work?
All the best
PS: Could you pass along a suggestion that the Lively at TUT home page be changed from
...Lively Kernel research team at Sun Microsystems Laboratories.
...Lively Kernel research team at the Hasso Plattner Institute.
and that the link be changed from...
Somewhat related to this topic:
Philip Weaver wrote:
> When Lively was at Sun one of the first implementations
> I think was not browser-based. But that was probably in
> 2007 and Dan, Robert, or Jens can probably better answer this.
That is correct. The first version of Lively (then known as "Flair"
or "ScriptBrowser" was implemented on top of the SpiderMonkey
There's a summary of the ScriptBrowser work in this technical report:
This was a very different beast compared to the Rhino-based
(and later SVG-based) LK implementation that was started a bit later.
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